Pricing Models
WebAR / WebXR
Browser-based AR experiences requiring no app download. Built with Three.js, 8th Wall, or WebXR. Cost $5,000–$25,000.
Best for: Marketing activations, product visualization, and AR experiences with maximum reach (no app install).
Native AR App
Native iOS (ARKit) or Android (ARCore) AR app for mobile devices. $15,000–$75,000 depending on complexity.
Best for: Consumer AR apps, retail try-on experiences, and location-based AR requiring maximum device capability.
VR Experience / App
VR experiences for Meta Quest, PCVR, or SteamVR. Training simulations, virtual showrooms, or entertainment experiences.
Best for: Corporate training, product demos, architectural visualization, and entertainment experiences.
Spatial Computing (Vision Pro / HoloLens)
visionOS (Apple Vision Pro) or HoloLens apps for enterprise spatial computing. High cost; early-adopter positioning.
Best for: Enterprise use cases (manufacturing, surgery, education) and businesses establishing platform leadership.
Service Tiers
Simple AR
$5,000–$20,000
AR filter, product overlay, or basic marker-based AR experience for mobile or web.
- Marker or plane detection
- Product 3D model overlay
- Social media filter (Instagram, Snapchat)
- WebAR or ARKit/ARCore
- Basic interaction and animation
Advanced AR / Simple VR
$20,000–$80,000
Feature-rich AR application or entry-level VR training/visualization experience.
- Complex 3D model integration
- Advanced tracking and interaction
- Multi-user capability
- Custom UI within the experience
- Analytics and session tracking
Enterprise XR Platform
$80,000–$500,000+
Full enterprise AR/VR platform with custom hardware integration, multi-user collaboration, and content management.
- Multi-device platform (headsets + mobile)
- Real-time multi-user collaboration
- CMS for AR/VR content management
- Enterprise SSO and security
- Hardware and deployment support
What Drives the Cost?
Platform Target
Each platform (ARKit, ARCore, WebXR, Meta Quest, HoloLens, visionOS) requires different expertise and tools. Supporting multiple platforms multiplies cost significantly.
3D Asset Creation
Custom 3D model creation for AR/VR is expensive — $500–$5,000 per model depending on complexity. Photorealistic models cost significantly more than stylized.
Interaction Complexity
Complex hand-tracking, physics simulation, or multi-user networking in VR requires significant engineering and optimization work.
Performance Optimization
AR/VR must maintain 60–90fps for comfort. Optimization work is essential and time-consuming, especially on mobile AR.
Content Volume
More 3D products, scenes, or training modules multiply content creation and integration costs, even if the platform cost is fixed.
Device Tracking and Accuracy
Precise surface tracking, occlusion, or real-world object recognition requires more development time than basic plane detection.
Rates by Location
| Region | Rate |
|---|---|
| 🇺🇸United States | $125–$300/hr |
| 🇬🇧United Kingdom | $100–$225/hr |
| 🇵🇱Eastern Europe | $50–$120/hr |
| 🇮🇳India | $30–$80/hr |
| 🇨🇦Canada | $100–$200/hr |
Pricing FAQ
Is AR/VR development worth the investment for marketing?
AR product try-on (furniture, eyewear, beauty) consistently delivers 30–40% higher conversion rates and 25% lower return rates for e-commerce. If your product benefits from visualization before purchase, AR ROI is very compelling. VR for marketing works best for luxury brands and high-consideration purchases where immersive experiences justify the investment.
What is the difference between AR and VR from a development perspective?
AR (augmented reality) overlays digital content on the real world via phone cameras or transparent glasses. VR (virtual reality) immerses users in a fully digital environment via closed headsets. AR mobile development uses ARKit/ARCore; VR uses Unity or Unreal Engine. AR has far more consumer reach (any modern smartphone); VR requires dedicated headsets.
Should I build for Apple Vision Pro?
Apple Vision Pro development makes sense if you're building enterprise tools for high-value professional use cases (surgery, engineering, design review, training) and can justify the $3,500 device cost. For consumer applications, the current installed base is too small for mass-market investment — monitor platform adoption and build when user numbers justify the cost.
Find the right AR/VR Development partner
Compare verified agencies with transparent pricing. Request quotes and get matched to the right partner for your budget.
Find Virtual Shopping Developers